1946 -
Tadao Kashio set up business called Kashio Seisakujo, small
subcontractor factory that made microscope parts and gears, in Mitaka,
Tokyo; 1954 - with brother, Toshio, completed Japan's
first electric calculator (lacked continuing multiplication function);
June 1957 - Kashio brothers established CASIO Computer
Co., Ltd. as development, production company for relay
calculators; signed contract with Uchida Yoko Co., Ltd. as exclusive
dealer; June 1965 - Exclusive dealer contract with Uchida
Yoko Co., Ltd., discontinued; took over 50 sales outlets;
September 1966 - electronic desktop calculators exported
overseas for first time; November 14, 1972 - registered
"Casio" trademark (mechanical and manual calculators, and parts therefor); November 1974 - CASIOTRON
electronic wristwatch released; January 1984 - databank
wristwatch that can store telephone numbers released; May 1985
- pocket-size LCD TV released; November 1997 - CASSIOPEIA
handheld PC released in North America; April 2002 - first
to deliver cellular phone with built-in digital camera, equipped with
GPS.
May 7, 1946
- Masaru Ibuka (38), Akio Morita (25) established Tokyo Tsushin Kogyo
K.K. (Tokyo Telecommunications Engineering Corporation), in Nihonbashi,
Tokyo capital of just 190,000 yen, approximately 20 employees;
September 1949 - first magnetic tape recorder prototype
completed; March 1950 - launched Japan's first
magnetite-coated, paper-based recording tape, “Soni-Tape”; July 1950 -
launched first magnetic tape recorder; February 1955 -
decided to use SONY logo on Totsuko products; January 1958
- company name changed to Sony Corporation; February 1960
- Sony Corporation of America established; October 18, 1960
- registered "Sony" trademark first used May 9, 1955 (radio, television,
tape recorder, and accessories and parts thereof); June 1961 -
first Japanese company to offer shares in United States in form of
American Depositary Receipts (ADRs); March 1968 -
established CBS/Sony Records Inc., 50-50 joint venture with CBS Inc.
(renamed CBS Sony Inc. in August 1973; renamed CBS/Sony Group Inc.
in August 1983; became wholly-owned Sony subsidiary in January 1988;
renamed Sony Music Entertainment Inc. in April 1991); October 1968
- introduced “Trinitron” color TV; September 1970 - listed
on New York Stock Exchange; October 1982 - introduced
world's first CD player (portable CD player in November 1984);
January 1988 - acquired CBS Records Inc., records group of CBS;
June 1989 - acquired Columbia Pictures Entertainment, Inc.
(renamed Sony Pictures Entertainment Inc. in August 1991); July
1997 - launched home-use PC (VAIO); October 2001 -
established Sony Ericsson Mobile Communications; August 2004
- established Sony BMG Music Entertainment; April 2005 -
acquired, in consortium, Metro-Goldwyn Mayer (MGM).
May 16, 1946
- Jack Mullin demonstrated world's first magnetic tape recording device
to Institute of Radio Engineers in San Francisco; modified version of
German Magnetophones with ac biasing (added dc biasing); August
1947 - won contract to record, edit Bing Crosby's radio shows, "Philco
Radio Time" on ABC radio; Crosby appointed Mullin as his chief engineer;
invested $50,000 in AMPEX (founded in San Carlos, CA in 1944, acronym
for Alexander M. Poniatoff Excellence - AMPEX) so that company could
expand commercial production of Mullin's prototype reel-to-reel tape
recorder (Bing Crosby Enterprises became its West coast distributor);
1948 - American Broadcasting Company used Ampex Model 200
audio recorder for first-ever U.S. tape delay radio broadcast of The
Bing Crosby Show; recorders used by radio networks, leading recording
studios.
1947 -
Toshio Iue, brother-in-law of Konosuke Matsushita, former president of
shipbuilding subsidiary of Matsushita, founded SANYO ("three oceans")
Electric Works (Honmachi, Moriguchi City, Osaka), with a loan of 500,000
yen from Sumitomo Bank plus 700,000 of his own capital, as bicycle-lamp
maker; first model of bicycle generator lamp (Model 47) launched;
February 1, 1947 - first SANYO Electric Plant started operation;
April 1950 - founded SANYO Electric Co., Ltd. (took over
all business related to dynamo-powered bicycle lamps); 1952
- launched first plastic radio, SS-52; 1953 - launched
Japan’s first pulsator-type washing machine, SW-53 (priced at about half
of agitation-style machines); 1960 - introduced first tape
recorder model, S-21MR; 1966 - launched first video tape
recorder model for home use, VTR-1000; 1967 - established
mass production system for color TVs, released Japan's first truly
affordable model; 1976 - introduced CX-8176L thin
calculator, first product employing lithium batteries,1980
- licensed lithium battery technology to Duracell Co., Ltd.; 1999
- in-house company management system introduced; eight business segments
reorganized into five companies; 2004 - restructured;
2006 - received $2.6 billion bailout from Goldman Sachs
Group-led consortium, result of grow-at-any-cost strategy, interests in
too many product markets; 2007 - grandson of founder
stepped down as President; ended family's leadership of company.
1947 -
In-Hwoi Koo founded Lak Hui Chemical Industrial Corp.; 1952
- first Korean company to enter plastics industry; 1953 -
Lak Hui Industry established; 1958 - established Goldstar
Co., Ltd., (currently LG Electronics Inc.); 1959 -
produced first radio in Korea; 1960 - produced Korea's
first electric fans; 1961 - developed first telephone in
Korea; 1965 - developed first refrigerator in Korea;
1966 - developed first black and white TV in Korea;
1967 - Lak Hui Oil and Fat Industry developed first shampoo in
Korea; 1968 - developed first room air conditioner in
Korea; 1969 - developed first elevator, escalator, washing
machine in Korea; 1977 - developed color television;
1979 - developed first videotape recorder in Korea;
1981 - Lucky Engineering developed first computer in Korea;
1982 - developed first color video camera in Korea;
1983 - developed first compact disc player in Korea; 1987
- developed first silicon wafer in Korea; 1995 - LG
Electronics Inc. acquired Zenith, largest electronics company in United
States; 2005 - LG Electronics number one in world for
sales of optical storage devices; fourth-largest supplier of mobile
handsets market worldwide.
December 23, 1947
-
John Bardeen and Walter Brattain, scientists at Bell Telephone
Laboratory in Murray Hill, NJ, first demonstrated transistor (name
came from its electrical property known as trans-resistance);
replaced bulkier vacuum tube, referred to as
electronic engineer's dream;
simple, tiny
device utilized electronic semiconducting
properties of germanium wafer, represented significant advance in
technology incorporated into electronic equipment as functional
replacement for vacuum tube, provided great savings in space,
electrical power consumption; made possible small portable,
battery-powered transistor radios sold to public by late
1954.
January 27, 1948
- Wire Recording Corporation of America announced 'Wireway' machine,
first magnetic wire recorder; built-in oscillator, sold for $149.50.
September 7, 1948
- Louis W. Parker, of Woodside, NY, received a patent for a "Television
Receiver" ("an improved way of separating and reproducing the video and
audio components of the received television signal"); "intercarrier
sound system" used in all television receivers in world.
October 1, 1949
- Kimble Glass Co., subsidiary of Owens-Illinois, delivered first
practical rectangular television tube made in U.S.; sold for about
$12; bulb face of tube measured approx. 12in. by 16in.
March 30, 1950
- Dr. John Northrup Shive, of Bell Telephone Laboratories (Murray
Hill, NJ), announced invention of phototransistor, operated by
light rather than electric current; used tiny chip of germanium, semiconductor material, but only single collector wire.
October 3, 1952
- Jack Mullin (electronics division of Bing Crosby Enterprises, Inc.,
Los Angeles, CA) made first U.S. video recording on magnetic tape; used 12-head Video Tape Recorder (one-inch tape running at 120 inches
per second to record ten tracks of monochrome video information, clock
track to control synchronization, FM audio track); gave credible
results of off-air black and white recordings, one-third less costly
than photographic methods, immediately available to reproduce on standard TV monitor tube as soon as
tape rewound.
November 11, 1952
- Inventors Jack Mullin, Wayne Johnson demonstrated first video
recorder.
March 25, 1954
- RCA manufactured its first color TV set (12-inch screen for $1,000), began mass production.
October 18, 1954
- Texas Instruments announced first Transistor radio.
1955 - Matsushita Electric
Industrial Co., Ltd. (incorporated in 1935)
created PanaSonic name ("pan" meaning "all" combined with "sonic"
meaning "sound") for brand of audio speakers;
February 5, 1957
- Matsushita Denki Sangyo Kabushiki Kaisha Corporation (Osaka, Japan)
registered Panasonic trademark (loud speakers and microphones and other
public address systems, and magnetic recorders); 1966 -
English lettering adopted; 1971 - logo revised.
April 14, 1956
- Ampex Corporation of Redwood City, CA demonstrated VT-100,
first practical commercial black-and-white video recorder at broadcast
convention in Chicago and simultaneously in Redwood City, CA; invented by
Ray Dolby, Charles Ginsberg, Charles Anderson; recorded both images
and sound; size of deep-freeze with additional five 6-foot racks of
circuitry; 2-inch wide magnetic tape moved at speed of 15 inches per
second; single 14-inch reel could carry a 65-min. recording; Columbia
Broadcasting System purchased three at $75,000
for each unit.
April 16, 1956
- Admiral Corporation, Chicago, IL first sold Sun Power Pak, radio
made to run either on batteries or solar-cell power (electrical power
from sunlight using a silicon "solar cell element"); used six
transistors instead of vacuum tubes, six ordinary flashlight batteries
could give 700 to 1,000 hours of use.
April 16, 1956
- First solar powered radios sold.
1958 - William Higinbotham,
nuclear physicist, created first video game, rudimentary version
of table tennis.
1960 -
Dr. Henry Singleton, Dr. George Kozmetsky formed Teledyne ("Power Through
Communication") to capitalize on coming
revolution in digital technology (replace analog devices, systems).
June 24, 1963
- Norman Rutherford, Michael Turner, of Nottingham Electronic Valve
Company (NEVC), developed Telcan fixed-head longitudinal
videotape, open-reel, recorder for home-taping of television programs,
first demonstrated at BBC Studios, London; mounted on top of
television cabinet, machine used quarter-inch tape running at 120 ips
(10 feet/sec) past fixed heads, carried two low-resolution black and
white 15-minute tracks; never went on sale; Telcan, NEVC collapsed.
June 7, 1965
- Sony Corporation unveiled videocassette recorder (VCR) FOR
$995.00.
February 1972 - Andreas Pavel
tested "stereobelt" in Switzerland; March 1977 - filed
patent for device in Milan; came to be known as "Walkman".
October 1977
- Atari released Atari 2600, Video Computer System (VCS); first
successful video game console to use plug-in cartridges (9 available)
instead of having one or more games built in; price $199; January
1980 - introduced Space Invaders; first company to port arcade
game to cartridge.
February 14, 1978
- Graham S. Tubbs, of Houston, TX, received a patent for a "Digital
Microprocessor System with Shared Decode" ("electronic digital processor
system"); first "micro on a chip"; assigned to Texas Instruments
Incorporated.
July 1, 1979
- Sony introduced Sony Walkman; 1980 - began royalty
negotiations with Andreas Pavel; 1986 - agreed to limited
fee arrangement; 1989 - initiated new royalty suit in
Britain; 1996 - case dismissed; 2003 - Sony
settled out of court (cash settlement for damages reported to be in low
8 figures plus royalties on some Walkman sales).
October 10, 1979
- Namco released Pac-Man arcade game to
Japanese market.
June 17, 1980
- Atari's "Asteroids", "Lunar Lander" first two video games
registered in Copyright Office.
March 22, 1981
- RCA first put SelectaVision VideoDisc on sale (exactly 10 years
after RCA applied for first patents); based on electronic
capacitance technology, marvel of mass-production research and
development, able to play two-hour movie on twelve-inch,
fifteen-dollar record on $500 player; arrived on market too late
to compete (VCR's had dropped in price during development phase);
April 1984 - manufacturing abandoned.
January 20, 1982
- Hitachi, JVC, Philips, Matsushita, Sony agreed to cooperate on construction of
camcorder:
August 17, 1982
- N.V. Philips Gloeilampenfabrieken, Hanover, Germany, produced compact
disc of "The Visitors" by Abba; November 1982 - went on sale; beginning
of digital era in sound and image.
October 1, 1982
- CBS/Sony introduced compact discs (CD) optical disc media in Japan
with 112 different CD titles, CD player (Sony's CDP-101); 120-mm
(4.7-in.) diameter plastic disk, used tiny pits read by laser to
reproduce sound or other information; two major CD plants: PolyGram's
Hanover, West Germany plant, Sony's plant in Japan; advantages over
phonograph record, recording tape: smaller size, greater dynamic range,
extremely low distortion; sold over 20,000 CD players; June 1983
- CBS shipped first CD "prepacks; 1983 - sales totaled
about 30,000 players, 800,000 discs; 1984 - first large US
plant, Sony subsidiary, Digital Audio Disc Corporation (DADC), opened in
Terre Haute, IN; 1985 - sales totals to 22 million discs;
1987 - over 200 labels issued CDs, over 100 million discs
for market of 9 million CD players; 1991 - music carrier
of choice, sales exceeded those of audiocassettes.
January 17, 1984 - U.S. Supreme
Court ruled 5-4 that private use of home video cassette
recorders to tape TV programs did not violate federal copyright laws.
October 18, 1985
- Nintendo released Nintendo Entertainment System in United
States.
October 30, 1987
- In Japan, NEC released first 16-bit home entertainment system, the
PC-Engine.
September 27, 1989
- Sony Corp. completed acquisition of CBS Records, world's biggest record
company, for $3.4 billion; deal included CBS's global manufacturing
plants, subsidiary companies, 10,000 employees, Columbia House,
direct-mail music club.
November 26, 1990 - Matsushita
Electronic Industrial Co. acquired MCA in $6.6 billion deal (Sony
Inc. had purchased Columbia Pictures in 1989).
November 17, 1994 - Sony took
$2.7 billion write-off on Columbia Pictures (since renamed Sony
Pictures); acquired Columbia in 1989 for $5 billion to enter
"entertainment software" market, seen as lucrative opportunity for
product synergy; second quarter of 1994 - losses of $3.2 billion.
November 25, 1994 - Akio Morita
announced his decision to step down as CEO of Sony due to poor
post-Columbia Pictures performance; Sony floundered through early
1990s.
September 29, 1998
- Keith E. Thurston, of Ottawa, ON, Kenneth G. Thurston;, of
Gloucester, ON, received a design patent for a "Hand Controller for
Video Game".
(AMP), Jeffrey L. Rodengen (1997).
The Legend of AMP. (Ft.
Lauderdale, FL: Write Stuff Enterprises, 169 p.). AMP
Incorporated--History; Electronic industries--United States--History.
(Atari), Scott Cohen (1984).
Zap!: The Rise and Fall of Atari.
(New York, NY: McGraw-Hill, 177 p.). Atari, Inc.--History; Electronic
games industry--United States--History.
(CASIO), Kashio Tadao (1992). Kyo¯dai ga ite. (Tokyo, Japan:
Nihon Keizai Shinbunsha, 189 p.). Founder, Casio Computer Co., Ltd.
Kashio, Tadao, 1917- ; Kashio Keisanki Kabushiki Kaisha--Biography;
Executives--Japan--Biography.
(Clairtone Sound), Nina Munk and Rachel Gotlieb (2008).
The Art of Clairtone: The Making of a Design Icon, 1958-1971.
(Toronto, ON: McClelland & Stewart,, 171 p.). Contributing Editor at
Vanity Fair; Writes on Design for the Globe and Mail. Clairtone Sound
Corporation --History; Electronic industries --Canada --History; Design,
Industrial --Canada; Design --Canada.
Candid, in-depth look at company’s
skyrocketing success, sensational collapse; iconoclastic company that
once seemed to represent promise of Canada; known for iconic designs,
masterful advertising campaigns.
(General Radio), Frederick Van Veen (2007). The General Radio
Story. (Morrisville, NC: Lulu.com, 261 p.). General Radio;
Measurement instruments -- history; Test equipment; Electronics
--History. One of true pioneers of electronics:
wavemeters, signal generators, voltmeters, frequency standards, etc. to
automatic test equipment, automatic circuit-board test systems.
(Inmos), Mick McLean and Tom Rowland (1985).
The Inmos Saga. (Westport, CT: Quorum Books, 199 p.). Inmos
(Firm); Electronic industries--Government policy--Great Britain. Largest
British-owned semiconductor manufacturer.
(LG Electronics India), Yasho V. Verma (2007). Passion: The Untold
Story of LG Electronics India. (Mumbai: Biztantra, 191 p.). Director
of Human Resources and Management Support (LG Electronics in India). LG
(Firm: Korea)--History; LG --India--history.
Non-traditional growth of LG in India; 1997-2005 - compounded annual
growth rate of 62%, annual revenue of $1.456 billion; 2005 - 2,900
employees; focus on customers, sales, HR practices, innovation,
cultural issues between expatriates and Indians; target-driven,
employee-driven.
(LG Kumsok), p'yonjibin Elchi Kumsok 60-yonsa P'yonch'an Wiwonhoe
(1997). Elchi Kumsok 60-yonsa, 1936-1996. (Soul T'ukpyols: LG
Kumsok, 1997, 672 p.). LG Kumsok (Firm : Korea)--History; LG (Firm :
Korea)--History.
(Motorola), Harry M. Petrakis (1991).
The Founder's Touch: The Life
of Paul Galvin of Motorola. (Chicago, IL: J.G. Ferguson Pub.
Co., 242 p. [3rd ed.]). Galvin, Paul, 1895-1959; Motorola, inc.--History;
Industrialists--United States--Biography; Electronic industries--United
States--History.
(Motorola), Kathi Ann Brown (1992).
Critical Connection!: The MSS Story. (Forest Park, IL: Motorola,
253 p.). USMSS, Inc; Motorola, Inc.; radio communications.
(Motorola), Guenter Schoenborn (2006).
Entering Emerging Markets: Motorola’s Blueprint for Going Global.
(New York, NY: Springer, 188 p. [2nd rev. ed.]). Motorola,
Inc.--History; Motorola, Inc.--Globalization; Electronic
industries--Emerging Markets. Strategies and
processes of a multi-national US corporation applied in entering
emerging markets.
(NEC), NEC (1984).
NEC Corporation: The First 80 years.
(Tokyo, Japan: The Corporation, 103 p.). Nihon Denki Kabushiki
Kaisha--History.
(NEC), Koji Kobayashi; with a foreword by Peter Drucker (1991).
The Rise of NEC: How the World's Greatest C&C Company Is Managed.
(Cambridge, MA: B. Blackwell Business, 213 p.). Nihon Denki Kabushiki
Kaisha--History; Electronic industries--Japan--Management; Electric
industries--Japan--Management.
(Nintendo), David Sheff (1993).
Game Over: How Nintendo Zapped
an American Industry, Captured Your Dollars, and Enslaved Your
Children. (New York, NY: Random House, 445 p.). Nintend¯o
Kabushiki Kaisha; Electronic games industry; Nintendo video games.
(Panasonic Industrial Corp.), Francis McInerny (2007).
Panasonic: The Largest Corporate Restructuring in History. (New
York, NY: Truman Talley Books/St. Martins Press, 400 p.). Managing
Director, North River Ventures, LLC. Panasonic Industrial
Corp.--Reorganization; Matsushita Denki Sangyo--Reorganization;
Electronic industry--Japan; Corporate reorganizations--Japan.
11-year restructuring (1995-2006) of $72 billion
company: 1) accomplished without recruiting outside CEO; 2) reordered
complex, tradition-bound organization in country thought to deeply
resist radical change; 3) how Japanese companies adapt to competitive
forces.
(Philips’ Gloeilampenfabrieken), P. J. Bouman [translated from the
Dutch] (1970).
Growth of an Enterprise The Life of Anton Philips. (London, UK:
Macmillan, 272 p. [2nd ed.]). Philips, Anton Frederik, 1874-1951;
Philips’ Gloeilampenfabrieken.
(Philips' Gloeilampenfabrieken), Frederik Philips (1978).
45
Years with Philips: An Industrialist's Life. (Poole: Blandford
Press, 280 p.). Philips, Frits, 1905- ;Philips' Gloeilampenfabrieken
-- History; Businessmen -- Netherlands -- Biography.
(Philips' Gloeilampenfabrieken), A. Heerding (1986).
The History of N.V.
Philips' Gloeilampenfabrieken, Volume 1: The Origin of
the Dutch Incandescent Lamp Industry. (New York, NY: Cambridge University
Press, 329 p.). Philips' Gloeilampenfabrieken -- History; Electric lamp
industry -- Netherlands -- History.
(Philips' Gloeilampenfabrieken), A. Heerding; translated by Derek S.
Jordan (1989).
The History of N.V.
Philips' Gloeilampenfabrieken, Volume 2:
A Company of Many Parts. (New York, NY: Cambridge University
Press, 329 p.). Philips' Gloeilampenfabrieken -- History; Electric lamp
industry -- Netherlands -- History.
(Philips' Gloeilampenfabrieken), Pieter Lakeman (1991). 100 Jaar
Philips: de Officieuze Biografie. (Amsterdam, Netherlands: Lakeman
Publishers, 240 p.). Philips’ Gloeilampenfabrieken--History; Electric
lamp industry--Netherlands--History; Electronic
industries--Netherlands--History.
(Sanyo), Hayashi Tatsuhiko (1985). Jitsuroku, Iue Gakko: Kansai
Keieisha o Sodateta shiso to Tetsugaku. (Tokyo, Japan: Daiyamondo
Serusu Henshu¯ Kikaku: Hatsubaimoto Daiyamondosha, 223 p.). Iue, Toshio,
1902-1969; Sanyo¯ Denki Kabushiki Kaisha--Biography.;
Executives--Japan--Biography.
(Sinclair), Rodney Dale (1985).
The Sinclair Story. (London,
UK: Duckworth, 184 p.). Sinclair, Clive, Sir, 1940- ; Electronic
industries -- Great Britain -- History; Businessmen -- Great Britain --
Biography.
(Sinclair), Ian Adamson and Richard Kennedy (1986). Sinclair and
the Sunrise Technology: The Deconstruction of a Myth. (Hammondsworth,
UK: Penguin, 262 p.). Sinclair, Clive, Sir, 1940- ; Businessmen -- Great
Britain -- Biography; Electronic industries -- Great Britain -- History.
(Sony), Nick Lyons (1976).
The Sony Vision. (New York, NY:
Crown, 235 p.). Son¯i Kabushiki Kaisha; Electronic industries -- Japan
-- History.
(Sony), Akio Morita with Edwin M. Reingold and Mitsuko Shimomura
(1986).
Made in Japan: Akio Morita and Sony. (New York, NY:
Dutton, 309 p.). Morita, Akio, 1921- ; Son¯i Kabushiki Kaisha --
History; Industrialists -- Japan -- Biography; Electronic industries --
Japan -- History.
(Sony), Paul du Gay ... [et al.] (1997).
Doing Cultural Studies: The Story of the Sony Walkman. (Thousand
Oaks, CA: Sage, in association with The Open University, 151 p.).
Professor of Sociology and Organization Studies (The Open University,
UK). Soni¯ Kabushiki Kaisha; Cassette tape recorders--Technological
innovations; Cassette tape recorders--Technological innovations--Social
aspects; Popular culture.
(Sony), John Nathan (1999).
Sony: The Private Life. (Boston,
MA: Houghton Mifflin, 347 p.). Film-maker, Japan expert at University of
California. Sony Corporation, Consumer Electronics.
(Sony), Sea-Jin Chang (2008).
Sony vs Samsung: The Inside Story of the Electronics Giants' Battle For
Global Supremacy. (Hoboken, NJ: Wiley, 250 p.). Kumho Asiana
Group Endowed Chair Professor of Business Administration (Korea
University). Soni¯ Kabushiki Kaisha; Samsung Group; Electronics
-- History. 2002 - market capitalization of Sony
fell below that of Samsung for the first time; key strategic decisions
by Sony and Samsung with respect to technology, marketing,
organizational infrastructure, globalization strategies from mid-1990s
to 2006; performance differences attributed t strategies, organizational
processes, executive leadership; each company’s approach to global
expansion, key factors for success, failure.
(Tektronix), Marshall M. Lee (1986).
Winning with People: The
First 40 Years of Tektronix. (Beaverton, OR: Tektronix, 323 p.).
Tektronix, Inc.--History; Electronic industries--Northwest,
Pacific--History.
(Teledyne), George A. Roberts, Robert J. McVicker (2007).
Distant Force: A Memoir of the Teledyne Corporation and the Man Who
Created It. (Thousand Oaks, CA: Teledyne Corporation, 316 p.).
Former Chairman (January 1991-March 1993). Teledyne Corporation;
Singleton, Dr. Henry E.; electronics--History.
How Henry Singleton
created, built Teledyne Corporation into diversified 4 billion dollar
corporation; controversial but successful
in generating high returns to shareholders.
(Texas Instruments), Robert R. Shrock (1989).
Cecil and Ida Green: Philanthropists Extraordinary. (Cambridge,
MA: MIT Press, 463 p.). Green, Ida M.; Green Cecil Howard, 1900- ;
Philanthropists--United States--Biography; Science--Study and
teaching--United States--Finance--History; Medical education--United
States--Finance--History.
(Texas Instruments), Caleb Pirtle (2005).
Engineering the World: Stories from the First 75 Years of Texas
Instruments. (Dallas, TX: Southern Methodist University Press,
266 p.). Texas Instruments Incorporated--History; Electronics--History.
(TV), George Everson (1949). The Story of Television, The Life of
Philo T. Farnsworth. (New York, NY: Norton, 266 p,.). Farnsworth,
Philo Taylor, 1906-1971; Television--Biography.
(TV), Elma G. "Pem" Farnsworth (1990).
Distant Vision: Romance and Discovery on an Invisible Frontier.
(Salt Lake City, UT: PemberlyKent, 333 p.). Wife of Philo Farnswortjh
("father of television"). Farnsworth, Philo Taylor, 1906-1971;
Television--History; Inventors--United States--Biography;
Television--Biography.
(TV), Donald G. Godfrey; foreword by Christopher H. Sterling (2001).
Philo T. Farnsworth: The Father of Television. (Salt Lake City,
UT: University of Utah Press, 307 p.). Farnsworth, Philo Taylor,
1906-1971; Television--Biography; Inventors--United States--Biography;
Electric engineers--United States--Biography; Television--History.
(TV), Evan I. Schwartz (2002).
The Last Lone Inventor: A Tale of
Genius, Deceit, and the Birth of Television. (New York, NY:
HarperCollins, 322 p.). Former Reporter (BusinessWeek). Farnsworth,
Philo Taylor, 1906-1971; Television--Biography; Inventors--United
States--Biography; Electric engineers--United States--Biography;
Television--History.
(TV), Daniel Stashower (2002).
The Boy Genius and the Mogul: The
Untold Story of Television. (New York, NY: Broadway Books, 277 p.).
Farnsworth, Philo Taylor, 1906-1971; Sarnoff, David, 1891-1971;
Television--History; Electric engineers--United States--Biography.
Ralph H. Baer ... [et al.] Burnham; contributors, Van (2001).
Supercade: A Visual History of the Videogame Age, 1971-1984.
(Cambridge, MA: MIT Press, 439 p.). Contributing Editor at Wired
magazine and a member of the Video Arcade Preservation Society. Video
games--History; Video games--History--Pictorial works.
Ralph H. Baer (2005).
Videogames: In the Beginning. (Springfield, NJ: Rolenta Press,
258 p.). Electronic Engineer; Holds Pioneer Patent Covering Video Games.
Baer, Ralph H.; Video games--United States--History; Electronic games
industry--United States--History. How today’s
$11-billion per year videogame industry began.
Alfred D. Chandler, Jr., with the assistance of Takashi Hikino and
Andrew von Nordenflycht (2001).
Inventing the Electronic Century: The
Epic Story of the Consumer Electronics and Computer Industries. (New
York, NY: Free Press, 321 p.). Isidor Straus Professor of Business
History, Emeritus (Harvard Business School). Electronic industries;
Computer industry; Competition, International.
Heather Chaplin and Aaron Ruby (2005).
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the
Videogame Revolution. (Chapel Hill, NC: Algonquin Books of
Chapel Hill, 288 p.). Electronic games industry.
Computer technology fused with artistic creativity.
Philip J. Curtis (1994).
The Fall of the U.S. Consumer Electronics
Industry: An American Trade Tragedy. (Westport, CT: Quorum Books,
337 p.). Zenith Radio Corporation; RCA Corporation; Radio supplies
industry -- United States; Television supplies industry -- United
States; Electronic industries -- United States.
Dirk Hanson (1982).
The New Alchemists: Silicon Valley and the
Microchip Revolution. (Boston, MA: Little, Brown, 364 p.).
Microelectronics industry -- California -- History; Silicon Valley and
the microelectronics revolution.
Bob Johnstone (1999).
We Were Burning: Japanese Entrepreneurs and
the Forging of the Electronic Age (New York, NY: Basic Books, 422
p.). Electronic industries--Japan--History; Electronic
industries--Technological innovations--Japan--History.
Michael Kane (2008).
Game Boys: Professional Videogaming’s Rise from the Basement to the Big
Time. (New York, NY: Viking, 300 p.). Entertainment Features
Writer (New York Post). Computer games --Social aspects; Video gamers as
businesspeople. E- sports, competitive videogaming
- Team 3D and CompLexity video-gaming teams battle for supremacy in
Cyberathlete Professional League (CPL, formed in 1997); business-meets-popculture
narrative; entrepreneurial ingenuity involved in bringing gaming onto
broadcast TV (X-Games, televised poker).
Steve L. Kent; foreword by Peter Molyneux (2001).
The Ultimate History of Video Games: From Pong to Poke´mon and
Beyond: The Story Behind the Craze that Touched Our Lives and Changed
the World. (Roseville, CA: Prima Pub., 608 p.). Weekly columnist
about Electronic Entertainment (Los Angeles Times syndicate, MSNBC,
Japan Times). Video games--History.
Backroom
novelty to cultural phenomenon.
Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter (2003).
Digital Play: The Interaction of Technology, Culture, and Marketing.
(Montreal, QU: McGill-Queen’s University Press, 368 p.). Video
games--Social aspects; Video games--Economic aspects.
Major study of the video and computer game
industry.
George Kozmetsky and Piyu Yue (1997).
Global Economic Competition: Today's Warfare in Global Electronics
Industries and Companies. (Boston, MA: Kluwer Academic, 426 p.).
Electronic industries; Computer industry; Competition, International.
David L. Morton, Jr. and Joseph Gabriel (2004).
Electronics: The Life Story of a Technology. (Westport, CT:
Greenwood Press, 201 p.). Electronics--History. Origin,
development of electronics; history, workings of vacuum tubes,
transistors, lasers, logic chips, cathode ray tubes, photovoltaics,
diodes, microprocessors, other milestones of electronic innovations.
Simon Partner (1999).
Assembled in Japan: Electrical Goods and the Making of the Japanese
Consumer. (Berkeley, CA: University of California Press, 303
p.). Assistant Professor of History (Duke University). Electronic
industries--Japan; Consumers--Japan.
Hans Queisser; translated by Diane Crawford-Burkhardt (1988).
The Conquest of the Microchip. (Cambridge, MA: Harvard
University Press, 200 p.). Microelectronics -- History.
Michael Riordan, Lillian Hoddeson (1997).
Crystal Fire: The Birth
of the Information Age. (New York, NY: Norton, 352 p.). Physicist;
Historian of Science. Electronics--History; Transistors--History.
Ed. Mark J.P. Wolf (2007).
The Video Game Explosion: A History from Pong to Playstation and
Beyond. (Westport, CT: Greenwood Press, 400 p.). Associate
Professor in the Communication Department (Concordia University
Wisconsin). Video games--Social aspects; Video games--History.
Growth of global phenomenon that has become
integral part of popular culture; leading video game innovators,
technological advances that made games of late 1970s, those of today
possible, corporations that won, lost billions of dollars pursing
lucrative market.
________________________________________________
Business History Links
Consumer Electronics Association
http://www.ce.org
Consumer Electronics Association (CEA) membership unites 2000 companies
within the U.S. consumer technology industry. CEA's mission is to grow
the consumer electronics industry. industry authority on market research
and forecasts; consumer surveys; legislative and regulatory news;
engineering standards; training resources and more.
The Philo T. Farnsworth Archives
http://philotfarnsworth.com
Official site about Philo Farnsworth, credited with inventing television
in the 1920s. Find a brief chronology, photos of Farnsworth (who died in
1971) and his wife Pem (who died in 2006), early television tubes, and
the controlling patent for television. Includes a list of patents held
by Farnsworth and a bibliography. Site created and maintained by the
Farnsworth family.
History of the Transistor
http://www.pbs.org/transistor/
"The Transistor was probably the most important invention of the 20th
Century, and the story behind the invention is one of clashing egos and
top secret research." - Ira Flatow, Transistorized!
Sony
History
http://www.sony.net/Fun/SH/
Video Game Revolution
http://www.pbs.org/kcts/videogamerevolution/history/index.html Over the past 30 years, video games have become an integral part of our
culture, and the video game industry has become a multi-billion dollar
behemoth. Follow the journey of video games from university laboratories
to our living rooms.